Hello hello everybody, Kuro here again for another Musket related Guide
this time taking on the Fighter class' only long range class THE PANZER!
First
of I would like to give my thanks to Mushy whose quick Panzer guide
inspired me to create this extensive guide to answer all the questions
that come to mind regarding this Fighter Job. Now let's get down to
business!
Why
would you want to try Panzer? Panzer is a long range tank with high
level Heavy Armor Expertise, and a lot of mobility buffs and group
support buffs. Unlike the Rogue class that splits into the bow type and
the dagger type all Fighter jobs use close range weapons with some
skills along the road that can be used for long range attacks. This
makes Panzer the only Fighter job that can fight from afar without any
need to close the distance. Like Sniper, Panzer lets you wield a musket
and actually be able to do something with it rather than having it as a
collector's item.
However a word of caution to this tale; Do not
use Panzer as a starting character, considering the current bugs this is
more of a fun job mostly for the "Collector" type players who want to
sample everything in the game. You would want to start the game with a
more user friendly path that lets you grind for gold with relative ease
such as Blade Taker, Temper Master or Cardinal.
What path should I take for Panzer? Like Mushy said the Elven Panzer is better than the Human Panzer, I will explain this below:
Elven Path:
Path 1 > Warrior > Infantry > Rune Knight > Panzer
Path 2 > Guard > Swordsman > Rune Knight > Panzer
The
difference between the two paths is that in Path 1 while tanking may
not be much of an issue hitting things might be, while in the second
path before you become a Rune Knight you might have issues with tanking
things.
Human Path:
Path 1> Warrior > Infantry > Gladiator > Missing a LOT of things (will be discussed down below)
Path 2> Guard > Swordsman > Knight > A useless path, Panzer has Knight skills already.
For
this Guide we are taking Path 1 going Warrior first to gain some AOEs,
then Infantry for tanking, then Rune Knight for its unique abilities and
finally Panzer. Please note that this path will be utilizing two handed
weapons so you won't have a shield, unless you build your own one
handed skill set. If you are new to the game I advise against a One
handed path because one handed weapons have less damage and will
generally require you to be in a party to effectively grind and unless
you have friends that are will to help you then you will have issues
killing monsters.
Starting your Fighter Levels 1 - 20:
Due to that extremely fast leveling nature of Celestia Luna you can pretty much get to level 20 staying in Gate of Alker in less than 15 minutes. You will take the following skills when you become a Warrior at 20:
Buffs:
Fighter's Heart lvl 2
Warrior Form lvl 2
Nature's Shield >>> All extra defense is appreciated due to the fact that you won't be using a shield.
Skills:
Wheel Wind max
Crash Blow > for Burning Crash
Uppercut > For Earthquake
From the three attack skills above you can drop Crash Blow if you're just planning to grind straight to Panzer.
Passives:
Two Handed Training max
Axe Sword or Mace training based on preference
Mace Protection/Sword Rapidity/Axe Mortality based on above
Risk Taker > Optional
Heavy Weapon Accuracy > Optional (May come in handy later on in Great Garden)
Enhanced HP > Optional
Your skills set will look something like this when you become a Warrior (I went for 2 handed Axe):
After you become a warrior you will be spending the majority of your time in Zakandia and Moon Blind Forest/Swamp:
20-30 lvl in Zakandia
30-40 Moon Blind Forest/swamp
Level
40 > Infantryman: This job greatly boosts your ability to tank
however it will cause some slight issues with grinding if you haven't
prepared your gear beforehand. The only attack skills you have at this
time are the ones from your previous job unless you're going Guard >
Swordsman.
Passives:
Heavy Armor expertise > Tankiness
Continue the other passives and skills from before until maxed
Optional:
Blood Leak > More resistance
Troopership > More tanking power
You can also take any third targeted two handed skill if you think you lack in firepower
Enhance HP > In case you think your defense alone isn't enough.
Skills:
Attract Circle > Mobbing (combined with your AOEs this makes leveling a lot faster)
Blessing Guard > Due to lack of shield this buff can help with your defense.
During this time you will be spending your time grinding in the following maps:
40-50 Way to Howling
50-65 Howling/Cave
65-75 Howling Cave 2nd floor
Your Skill set near 75 will look like this:
Level 75 > Rune Knight (This job is offered by Celerian the pretty blue haired elf in Alker)
Rune Knight is mostly needed because of three skills and the three Aura buffs:
Rune Impact
> One of the greatest and fastest casting stuns in game that does
not miss. More importantly it is most favorable because you can use it
while wielding a Musket.
Sword Storm
> An AOE skill that will help you both on your way to becoming a
Panzer and as a Panzer because once again it doesn't need a specific
weapon.
Sonic Boom > Long range skill that once again is not dependent on specific weapons, best utilized while in war.
The
things that set Rune Knight apart from Knight and hence needing you to
take an Elf path is the wider variety of skills and buffs such as Aura
buffs. If you take a human path and let's say choose Gladiator at 75
there won't be any Rune Impact, buffs or even proper defensive skills
and passives. In short Human Panzer >>>> BAD
Skills:
Rune Impact (Fastest "none missing Stun" in game)
Burning Crash (Secondary Stun skill/ optional)
Sword Storm for AOE damage adding to Whirlwind for ease of crowd control
Earthquake (ditto)
Sonic Boom (Long range initiator skill)
Buffs:
Rampage Aura
Accuracy Aura
Shield Aura
Optional:
Mana Storm > In case you think you need the extra mana
Rune Cry (anti-stealth AOE debuff which you are unlikely to use since in CL serious war won't happen until 105)
Solid Shield (If you are using a One Handed build)
Body Check > Additional disable that does not require specific weapons
Mace Protection > More def in case you're using a Mace instead of an Axe
Note
that Rune Knight is a 'Balanced' fighter class so there is no emphasis
on damage output, your only damage providing buff is Rampage Aura and
you get no extra levels on Fighter's Heart and Warrior Form.
INTERMISSION! The Human Path for Panzer >>> Gladiator
In case you decide to take the Human path because of its naturally higher damage here are a few points to consider:
Human Gladiator > Panzer
Supposedly you pick human and follow the same first two jobs. As a Gladiator you have access to higher level Wheel Wind and
Earthquake and a level 6 Fighter's heart which provides more damage than a level 2 Rampage Aura.
However as you are going for Panzer you need to understand what you are giving up if you choose a human character:
No Accuracy Aura
No Shield Aura
No Rampage Aura
No Rune Impact (the stun that can be used with a Musket and does not miss)
No Sonic Boom (Long range skill that can used with a Musket)
No AOEs that can be used with a Musket
No Nature's Shield for more def
The only things you gain as a human Gladiator going Panzer are:
Level 6 Fighter's Heart
Burning Rage which is offset by Rune Knight's Rampage Aura
Risk Taker Passive Level 6
Bottomline
is if you go Gladiator then you will not be able to grind effectively
as a Panzer using Muskets because you have no AOEs or extra skills that
can work with your Musket, which means you will have to switch to a
2-handed axe/sword/mace which in turn defeats the purpose of going
Panzer in the first place because without a Musket Panzer is pretty much
a nerfed Crusader/Paladin hybrid.
INTERMISSION OVER! Let's get back to our Elf Path:
As a Rune Knight you will be grinding in the following places:
80-95 Fairy Valley
95-105 Great Garden/Nera Habor
OPTIONAL IDEA FOR FASTER GRINDING:
I noticed that from 90 on wards grinding becomes much much harder so I
will tell you how I did it faster, if you have a character that is under
19 levels above your level 90 Rune Knight but is still in the same
range of the Mantis in Great Garden (AND capable of grinding them) you
can make your leveling a lot easier by partying with your own character
and grinding in the Garden. Please be warned that due to the naturally
high evasion rate of those ugly bugs having a strong Mage is a much more
plausible plan to make this work. I did it with my Cardinal.
During your time as Rune Knight your skill set will look like this:
LEVEL 105 >>> PANZER:
Congratulations!
You have finally made it to the Musket Wielding tank! The first thing
you need to do when you become Panzer is to get yourself a Reskill
scroll because you'll need a major makeover! Before we get to what
skills to take let's look at the useful ones that are available once you
start using your Musket:
Passives:
Musket Accuracy >>> Works
Skills that work with Musket:
Sonic Boom
Rune
Impact >>> while it works perfectly it sadly looks weird when
you use it with a musket because your character will point the musket
downwards.
Sword Storm
Body Check
Holy Strike
Rune Cry
Holy Avenger
Musket skills gained:
Standing Fire
Iron Night > Has a flower icon for some reason
Kneeling Shot > Similar to Sniper's Kneeling Fire but no status effects
Musket
Proximity > Knockback close range musket skill, the animation looks
awesome! This skill stuns though the chance is lower than Rune Impact
Musket
Blast > Bleed skill also close range the animation is seriously
weird, and the bleed doesn't damage that much, though for some reason if
it crits it will hit VERY hard.
Reloading > Attack speed buff, slightly increases attack animation speed (not sure it really works)
Buffs:
Solid Weapon
Blessing Guard
Weapon Synchro
Armor Synchro
Nature's Shield
Below
is the skill set that I chose for my Panzer: (No need to worry if you
want to follow this build, it's been designed to take the SP at level
105 into consideration.)
Attack Skills:
Sonic Boom - Max
Spirit Sword - 16
Rune Impact - Max
Rune Cry - 1
Sword Storm - Max
Attract Circle - 1
Body Check - 10
Standing Fire
Iron Night
Kneeling Shot
Musket Proximity
Musket Blast
Divine Justice
Buffs (All max):
Rampage Aura
Accuracy Aura
Shield Aura
Solid Weapon
Blessing Guard
Fighter's Heart
Warrior Form
Weapon Synchro
Nature's Shield
Mana Storm
Passives:
Troopership - 2
Risk Taker - 2
Heavy Armor Expertise - 20
Musket Accuracy - 3
Enhance HP - 11 or above
Blood Leak - 2
Mana Control - 5
Bugs:
Musket Training >>> does not increase your damage
Musket Skill don't have icons
May or may not be a bug but compared to sniper Panzer range is quite low
Alternate Builds:
Tank Panzer > Because of all the tank buffs Panzer recieves you can truly create a long range tank by going full
VIT
instead of STR and then invest in STR and damage items completely to
make up for the lack of damage, or vice versa which means going full STR
but investing in defensive items instead. A full tank Panzer I dare say
is almost as hard as a Paladin to take down.
Traditional Tank Panzer >
To go for an old fashioned tank just skip all of your Musket related
skills and build up your Panzer with a one handed weapon and shield,
treating him/her as a Paladin. Because of their passives Panzers can
make really durable tanks but if you only want a tank you're better off
going Paladin.
105-115 Nera Harbor (if you're farming gold)
110+ Grave (if you just want level)
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