Kamis, 19 Desember 2013

[Fighter] Panzer Guide (Extensive)

Hello hello everybody, Kuro here again for another Musket related Guide this time taking on the Fighter class' only long range class THE PANZER!

First of I would like to give my thanks to Mushy whose quick Panzer guide inspired me to create this extensive guide to answer all the questions that come to mind regarding this Fighter Job. Now let's get down to business!

Posted ImageWhy would you want to try Panzer? Panzer is a long range tank with high level Heavy Armor Expertise, and a lot of mobility buffs and group support buffs. Unlike the Rogue class that splits into the bow type and the dagger type all Fighter jobs use close range weapons with some skills along the road that can be used for long range attacks. This makes Panzer the only Fighter job that can fight from afar without any need to close the distance. Like Sniper, Panzer lets you wield a musket and actually be able to do something with it rather than having it as a collector's item.

However a word of caution to this tale; Do not use Panzer as a starting character, considering the current bugs this is more of a fun job mostly for the "Collector" type players who want to sample everything in the game. You would want to start the game with a more user friendly path that lets you grind for gold with relative ease such as Blade Taker, Temper Master or Cardinal.

What path should I take for Panzer? Like Mushy said the Elven Panzer is better than the Human Panzer, I will explain this below:

Elven Path:


Path 1 > Warrior > Infantry > Rune Knight > Panzer
Path 2 > Guard > Swordsman > Rune Knight > Panzer



The difference between the two paths is that in Path 1 while tanking may not be much of an issue hitting things might be, while in the second path before you become a Rune Knight you might have issues with tanking things.

Human Path:


Path 1> Warrior > Infantry > Gladiator > Missing a LOT of things (will be discussed down below)
Path 2> Guard > Swordsman > Knight > A useless path, Panzer has Knight skills already.


For this Guide we are taking Path 1 going Warrior first to gain some AOEs, then Infantry for tanking, then Rune Knight for its unique abilities and finally Panzer. Please note that this path will be utilizing two handed weapons so you won't have a shield, unless you build your own one handed skill set. If you are new to the game I advise against a One handed path because one handed weapons have less damage and will generally require you to be in a party to effectively grind and unless you have friends that are will to help you then you will have issues killing monsters.

Starting your Fighter Levels 1 - 20:

Due to that extremely fast leveling nature of Celestia Luna you can pretty much get to level 20 staying in Gate of Alker in less than 15 minutes. You will take the following skills when you become a Warrior at 20:


Buffs:
Fighter's Heart lvl 2
Warrior Form lvl 2
Nature's Shield >>> All extra defense is appreciated due to the fact that you won't be using a shield.

Skills:
Wheel Wind max
Crash Blow > for Burning Crash
Uppercut > For Earthquake

From the three attack skills above you can drop Crash Blow if you're just planning to grind straight to Panzer.

Passives:

Two Handed Training max
Axe Sword or Mace training based on preference
Mace Protection/Sword Rapidity/Axe Mortality based on above

Risk Taker > Optional
Heavy Weapon Accuracy > Optional (May come in handy later on in Great Garden)
Enhanced HP > Optional

Your skills set will look something like this when you become a Warrior (I went for 2 handed Axe):

Posted Image

After you become a warrior you will be spending the majority of your time in Zakandia and Moon Blind Forest/Swamp:


20-30 lvl in Zakandia
30-40 Moon Blind Forest/swamp


Level 40 > Infantryman: This job greatly boosts your ability to tank however it will cause some slight issues with grinding if you haven't prepared your gear beforehand. The only attack skills you have at this time are the ones from your previous job unless you're going Guard > Swordsman.


Passives:
Heavy Armor expertise > Tankiness
Continue the other passives and skills from before until maxed

Optional:
Blood Leak > More resistance
Troopership > More tanking power
You can also take any third targeted two handed skill if you think you lack in firepower
Enhance HP > In case you think your defense alone isn't enough.

Skills:
Attract Circle > Mobbing (combined with your AOEs this makes leveling a lot faster)
Blessing Guard > Due to lack of shield this buff can help with your defense.


During this time you will be spending your time grinding in the following maps:


40-50 Way to Howling
50-65 Howling/Cave
65-75 Howling Cave 2nd floor

Your Skill set near 75 will look like this:

Posted Image

Level 75 > Rune Knight (This job is offered by Celerian the pretty blue haired elf in Alker)


Rune Knight is mostly needed because of three skills and the three Aura buffs:

Rune Impact > One of the greatest and fastest casting stuns in game that does not miss. More importantly it is most favorable because you can use it while wielding a Musket.
Sword Storm > An AOE skill that will help you both on your way to becoming a Panzer and as a Panzer because once again it doesn't need a specific weapon.
Sonic Boom > Long range skill that once again is not dependent on specific weapons, best utilized while in war.

The things that set Rune Knight apart from Knight and hence needing you to take an Elf path is the wider variety of skills and buffs such as Aura buffs. If you take a human path and let's say choose Gladiator at 75 there won't be any Rune Impact, buffs or even proper defensive skills and passives. In short Human Panzer >>>> BAD

Skills:
Rune Impact (Fastest "none missing Stun" in game)
Burning Crash (Secondary Stun skill/ optional)
Sword Storm for AOE damage adding to Whirlwind for ease of crowd control
Earthquake (ditto)
Sonic Boom (Long range initiator skill)

Buffs:

Rampage Aura
Accuracy Aura
Shield Aura

Optional:
Mana Storm > In case you think you need the extra mana
Rune Cry (anti-stealth AOE debuff which you are unlikely to use since in CL serious war won't happen until 105)
Solid Shield (If you are using a One Handed build)
Body Check > Additional disable that does not require specific weapons
Mace Protection > More def in case you're using a Mace instead of an Axe

Note that Rune Knight is a 'Balanced' fighter class so there is no emphasis on damage output, your only damage providing buff is Rampage Aura and you get no extra levels on Fighter's Heart and Warrior Form.

INTERMISSION! The Human Path for Panzer >>> Gladiator
In case you decide to take the Human path because of its naturally higher damage here are a few points to consider:


Human Gladiator > Panzer
Supposedly you pick human and follow the same first two jobs. As a Gladiator you have access to higher level Wheel Wind and
Earthquake and a level 6 Fighter's heart which provides more damage than a level 2 Rampage Aura.

However as you are going for Panzer you need to understand what you are giving up if you choose a human character:

No Accuracy Aura
No Shield Aura
No Rampage Aura
No Rune Impact (the stun that can be used with a Musket and does not miss)
No Sonic Boom (Long range skill that can used with a Musket)
No AOEs that can be used with a Musket
No Nature's Shield for more def

The only things you gain as a human Gladiator going Panzer are:
Level 6 Fighter's Heart
Burning Rage which is offset by Rune Knight's Rampage Aura
Risk Taker Passive Level 6

Bottomline is if you go Gladiator then you will not be able to grind effectively as a Panzer using Muskets because you have no AOEs or extra skills that can work with your Musket, which means you will have to switch to a 2-handed axe/sword/mace which in turn defeats the purpose of going Panzer in the first place because without a Musket Panzer is pretty much a nerfed Crusader/Paladin hybrid.

INTERMISSION OVER! Let's get back to our Elf Path:

As a Rune Knight you will be grinding in the following places:


80-95 Fairy Valley
95-105 Great Garden/Nera Habor


OPTIONAL IDEA FOR FASTER GRINDING: I noticed that from 90 on wards grinding becomes much much harder so I will tell you how I did it faster, if you have a character that is under 19 levels above your level 90 Rune Knight but is still in the same range of the Mantis in Great Garden (AND capable of grinding them) you can make your leveling a lot easier by partying with your own character and grinding in the Garden. Please be warned that due to the naturally high evasion rate of those ugly bugs having a strong Mage is a much more plausible plan to make this work. I did it with my Cardinal.

During your time as Rune Knight your skill set will look like this:

Posted Image



LEVEL 105 >>> PANZER:

Congratulations! You have finally made it to the Musket Wielding tank! The first thing you need to do when you become Panzer is to get yourself a Reskill scroll because you'll need a major makeover! Before we get to what skills to take let's look at the useful ones that are available once you start using your Musket:

Passives:
Musket Accuracy >>> Works

Skills that work with Musket:
Sonic Boom
Rune Impact >>> while it works perfectly it sadly looks weird when you use it with a musket because your character will point the musket downwards.
Sword Storm
Body Check
Holy Strike
Rune Cry
Holy Avenger

Musket skills gained:
Standing Fire
Iron Night > Has a flower icon for some reason
Kneeling Shot > Similar to Sniper's Kneeling Fire but no status effects
Musket Proximity > Knockback close range musket skill, the animation looks awesome! This skill stuns though the chance is lower than Rune Impact
Musket Blast > Bleed skill also close range the animation is seriously weird, and the bleed doesn't damage that much, though for some reason if it crits it will hit VERY hard.
Reloading > Attack speed buff, slightly increases attack animation speed (not sure it really works)

Buffs:
Solid Weapon
Blessing Guard
Weapon Synchro
Armor Synchro
Nature's Shield

Below is the skill set that I chose for my Panzer: (No need to worry if you want to follow this build, it's been designed to take the SP at level 105 into consideration.)

Attack Skills:
Sonic Boom - Max
Spirit Sword - 16
Rune Impact - Max
Rune Cry - 1
Sword Storm - Max
Attract Circle - 1
Body Check - 10
Standing Fire
Iron Night
Kneeling Shot
Musket Proximity
Musket Blast
Divine Justice

Buffs (All max):
Rampage Aura
Accuracy Aura
Shield Aura
Solid Weapon
Blessing Guard
Fighter's Heart
Warrior Form
Weapon Synchro
Nature's Shield
Mana Storm

Passives:
Troopership - 2
Risk Taker - 2
Heavy Armor Expertise - 20
Musket Accuracy - 3
Enhance HP - 11 or above
Blood Leak - 2
Mana Control - 5



Bugs:
Musket Training >>> does not increase your damage
Musket Skill don't have icons
May or may not be a bug but compared to sniper Panzer range is quite low

Alternate Builds:

Tank Panzer > Because of all the tank buffs Panzer recieves you can truly create a long range tank by going full
VIT instead of STR and then invest in STR and damage items completely to make up for the lack of damage, or vice versa which means going full STR but investing in defensive items instead. A full tank Panzer I dare say is almost as hard as a Paladin to take down.

Traditional Tank Panzer > To go for an old fashioned tank just skip all of your Musket related skills and build up your Panzer with a one handed weapon and shield, treating him/her as a Paladin. Because of their passives Panzers can make really durable tanks but if you only want a tank you're better off going Paladin.


105-115 Nera Harbor (if you're farming gold)
110+ Grave (if you just want level)

0 komentar:

Posting Komentar

aguzz. Diberdayakan oleh Blogger.